Monday, September 14, 2020

3D Art : Lego Blocks

 For our first week in this module, we were tasked with creating Legos based on specific size constraints in Maya, and then importing them into UE4. We had to choose one of six space-themed images to replicate. For the initial week, we had to create proxy models of the Lego shapes, and then import them into UE4 to create a rough build.

Lego image I selected to build.

Proxy blocks in Maya.
     
Proxy blocks imported into UE4.

Blocks with color to help differentiate them.

My initial blocking in of the Legos was pretty rough.

Improved model, WIP towards final rendered image.

Final rendered image.

Final rendered video with sequencer.



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