Showing posts with label 2D Art. Show all posts
Showing posts with label 2D Art. Show all posts

Thursday, October 15, 2020

Common : Dealer's Choice

For this week's assignment we really weren't given much of a structure for the assignment aside from takg into consideration the concepts and values we learned in the previous week.

As as result, I took it upon myself to create something I've been wanting to do for awhile now: My own personal lofi hip hop radio.

While I didn't complete the project to my satisfaction due to time constraints (thanks industry review!), I will definitely revisit it as it's something I really enjoyed making.


Inspiration.

Final (for now) result.




Thursday, October 8, 2020

Common Art: Perspective

 This week we were tasked to do the following:

  • Generate at least four buildings in Maya with which to populate a city.
  • Populate a Maya Scene File with the buildings created - additional kit bashing was permitted.
  • Build shots for one-, two- and three-point perspectives.
  • Choose our favorite shot, then render it with Arnold and composite it in Photoshop.
Examples of the different perspectives.

Instead of a traditional cityscape, I wanted a more Disney inspired village.

Buildings created in Maya.

One-point perspective.

Two-point perspective.

Three-point perspective.

Final result.



Wednesday, September 30, 2020

Common Art : Composition

This week's assignment focused on creating a composition that draws the eye and follows a set layout. We were giving the same basic kit bashing file with models created by Nick Zuccarello, and then given free reign to assemble them and render them how we wanted in Maya. It was also possible to add additional resources from Sketchfab (or to create your own additional assets).

1) choose composition type

2) kit bashing with the models that nick gave us - can change size, etc. use every element in maya file

can also photo bash and incorporate other photos, etc.

change shape of mannequin (not t-shape)

3) render (and paint out) -- already set to render toon lines (contour filter and ai tune shader)

aiRaySwitch in Environment (render settings) to make background white?

4) can find other models/add stuff to scene (sketchfab?)

5) think about fore- mid- background (and lighting scenarios)

6) find image and artist for reference where you like color harmonies

**required resolution: 3840x2160**

Composition guidelines.

Layout reference image.

Based on the props, I decided to create a little "small village" meets Blade Runner vibe.

Scene with kit bashing assets (and additional assets from Sketchfab) set up in Maya.

Example of Toon and Occlusion renders in Photoshop.

WIP

Final scene in Photoshop.

Thursday, September 17, 2020

Common Art : Contrast and Value

 This week's assignment had us stress the importance of value and contrast. When used correctly, value and contrast can help create separation between items, define accessories on a character, guide the viewer's eye to a focal point, and so much more. We were all given the same asset to add to in Photoshop, and used the art of Eyvind Earle as inspiration.

Asset in Maya created by Nick Zuccarello.

Art created by Eyvind Earle.

WIP

Final draft.



Saturday, September 12, 2020

Rapid Prototyping : Session 1

For the first Rapid Prototype game, my group created a prototype VR shooter/ride simulation set in an abandoned toy factory. Drawing inspiration from Tim Burton and Edward Gorey, I created these assets for enemies that will attack the shooter.

Toy enemy assets.

Wednesday, September 9, 2020

Common Art : Use of Silhouettes

This week's assignment focused on the importance of silhouettes for assets. We were given a model of a ship in Maya along with a reference board of images. Then we had to take a view of the silhouette of the original model and add to it within the constraints of the references given to us creating nine new images. The artist CreatureBox and the game Galaga were the main influences for this assignment.

Original silhouette of ship.

 
Reference board.

Robots by CreatureBox.

Final draft of various silhouettes with original design for comparison.

Search This Blog