Wednesday, September 30, 2020

Common Art : Composition

This week's assignment focused on creating a composition that draws the eye and follows a set layout. We were giving the same basic kit bashing file with models created by Nick Zuccarello, and then given free reign to assemble them and render them how we wanted in Maya. It was also possible to add additional resources from Sketchfab (or to create your own additional assets).

1) choose composition type

2) kit bashing with the models that nick gave us - can change size, etc. use every element in maya file

can also photo bash and incorporate other photos, etc.

change shape of mannequin (not t-shape)

3) render (and paint out) -- already set to render toon lines (contour filter and ai tune shader)

aiRaySwitch in Environment (render settings) to make background white?

4) can find other models/add stuff to scene (sketchfab?)

5) think about fore- mid- background (and lighting scenarios)

6) find image and artist for reference where you like color harmonies

**required resolution: 3840x2160**

Composition guidelines.

Layout reference image.

Based on the props, I decided to create a little "small village" meets Blade Runner vibe.

Scene with kit bashing assets (and additional assets from Sketchfab) set up in Maya.

Example of Toon and Occlusion renders in Photoshop.

WIP

Final scene in Photoshop.

No comments:

Post a Comment

Search This Blog