Thursday, October 15, 2020

Common : Dealer's Choice

For this week's assignment we really weren't given much of a structure for the assignment aside from takg into consideration the concepts and values we learned in the previous week.

As as result, I took it upon myself to create something I've been wanting to do for awhile now: My own personal lofi hip hop radio.

While I didn't complete the project to my satisfaction due to time constraints (thanks industry review!), I will definitely revisit it as it's something I really enjoyed making.


Inspiration.

Final (for now) result.




Tuesday, October 13, 2020

Animation : Walk Cycle

We were tasked with creating a basic walk cycle, working with either a basic boney or basic beefy rig.

Basic walk cycle poses.

First pass.

Second pass.

Third pass.

Final pass.

Monday, October 12, 2020

3D Art : Basic Real-Time Prop

In this multi-week module, we are creating a basic real-time prop for a game - in this case a crate. We will be taking this crate through the proxy, game and high resolution modeling phases.

Proxy crate in Maya with mannequin for scale.

Proxy crates imported to UE4.

WIP building a wall of boards to make a higher-resolution crate.


High-res crate ready for export.

Crate in Zbrush ready for sculpting,

Finished sculpt.

Decimated crate for export.
Test for resurfaced lid in Maya.

High res and low res crates in Maya.

Low res UV maps.

Lo res model in Substance Painter.

Crate with base color in Substance Painter.

Finished wine crate, ready for export.

Normal map in Photoshop.

Crates in UE4.


Final result.









Thursday, October 8, 2020

Common Art: Perspective

 This week we were tasked to do the following:

  • Generate at least four buildings in Maya with which to populate a city.
  • Populate a Maya Scene File with the buildings created - additional kit bashing was permitted.
  • Build shots for one-, two- and three-point perspectives.
  • Choose our favorite shot, then render it with Arnold and composite it in Photoshop.
Examples of the different perspectives.

Instead of a traditional cityscape, I wanted a more Disney inspired village.

Buildings created in Maya.

One-point perspective.

Two-point perspective.

Three-point perspective.

Final result.



Search This Blog