In this multi-week module, we are creating a basic real-time prop for a game - in this case a crate. We will be taking this crate through the proxy, game and high resolution modeling phases.
Proxy crate in Maya with mannequin for scale.
Proxy crates imported to UE4.
WIP building a wall of boards to make a higher-resolution crate.
High-res crate ready for export.
Decimated crate for export.
High res and low res crates in Maya.
Lo res model in Substance Painter.
Crate with base color in Substance Painter.
Finished wine crate, ready for export.
Crates in UE4.
Normal map in Photoshop.
Crates in UE4.
Final result.
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