To bring motion and life to the Goblin King's tower, I added in a 2D goblin cutout and a pair of goblin eyes that appear and disappear in one of six random locations around tower room to "enhance" the giggling sound of goblins in the room.
I'd previously been working on a Niagara particle effect to create bursting bubbles in the swamp, but it proved to be very expensive. I'd recently been using vertex animation textures in Houdini to create waterfalls for Capstone, so I decided that the bubbles might be more interesting looking (and "cheaper") if I did them in Houdini as well.
The effect obviously still needs a little tweaking, but I'm pretty happy with the overall look in the bog thus far:
Proxy candles to go with flickering lights in tower.
Redirected walking test to gain extra space along the x-axis. Tested this out in a first person shooter for initial mechanics testing, now to put it in VR for actual testing.
I've also been tweaking the physics for the door knockers still. I'm struggling with the hinged joints, but the one that you pickup works now! Also I had some dialogue issues, so it was nice to get that sorted.
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