Wednesday, September 9, 2020

Common Art : Use of Silhouettes

This week's assignment focused on the importance of silhouettes for assets. We were given a model of a ship in Maya along with a reference board of images. Then we had to take a view of the silhouette of the original model and add to it within the constraints of the references given to us creating nine new images. The artist CreatureBox and the game Galaga were the main influences for this assignment.

Original silhouette of ship.

 
Reference board.

Robots by CreatureBox.

Final draft of various silhouettes with original design for comparison.

Tuesday, September 8, 2020

Animation: Bouncing Ball

This is of a multiple pass work on a bouncing ball, working not only on smooth movements, but also squash and stretch.

First pass.

Second pass.

Third pass.

Monday, September 7, 2020

3D Art : Minecraft(ish)

This week's assignment continued our study of simple geometry. Starting by making a beveled cube, then breaking it apart for UV creation, alloiwng us to build simple textures in Photoshop to give the block the Minecraft look. Then the blocks are taken into UE4 and used to create a scene that is blocky and crisp.


Beveled cube with separated UVs.


UV map with TGA.


Sample of starting textures on beveled cubes: grass, water, tree (bark), leaves, rock.


Texture imported as material in UE4.


I wanted to make a snapshot of Gummi Glen, from the Disney Gummi Bear cartoon.


Rough draft of layout.


(Potentially) Final draft of image (before lighting).


Final layout with lighting.

Thursday, September 3, 2020

Common Art : Use of Basic Shapes

This assignment tasked us with finding a design from the artists Sparth, John Berky or Syd Mead, and then build a 3D-model in Maya using set prototyping tools.  The emphasis in this model was to be on shape.  We then had to take a screenshot of the model, put it into Photoshop, and then illustrate over the model.


Building inspiration.


Color palette inspiration.


Initial draft of model.


Second, and possibly final, draft of model.


Rough illustration of background with model in place.


Draft of illustrated model. I wanted the building to pop with the orange/reds like the sailboat in the earlier color palette inspiration image, but this is a little too red (and not detailed enough) for my liking. 


Final draft of illustrated model.


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