As as result, I took it upon myself to create something I've been wanting to do for awhile now: My own personal lofi hip hop radio.
Thursday, October 15, 2020
Common : Dealer's Choice
As as result, I took it upon myself to create something I've been wanting to do for awhile now: My own personal lofi hip hop radio.
Tuesday, October 13, 2020
Animation : Walk Cycle
Monday, October 12, 2020
3D Art : Basic Real-Time Prop
In this multi-week module, we are creating a basic real-time prop for a game - in this case a crate. We will be taking this crate through the proxy, game and high resolution modeling phases.
Crates in UE4.
Thursday, October 8, 2020
Common Art: Perspective
This week we were tasked to do the following:
- Generate at least four buildings in Maya with which to populate a city.
- Populate a Maya Scene File with the buildings created - additional kit bashing was permitted.
- Build shots for one-, two- and three-point perspectives.
- Choose our favorite shot, then render it with Arnold and composite it in Photoshop.
Wednesday, September 30, 2020
Common Art : Composition
This week's assignment focused on creating a composition that draws the eye and follows a set layout. We were giving the same basic kit bashing file with models created by Nick Zuccarello, and then given free reign to assemble them and render them how we wanted in Maya. It was also possible to add additional resources from Sketchfab (or to create your own additional assets).
1) choose composition type
2) kit bashing with the models that nick gave us - can change size, etc. use every element in maya file
can also photo bash and incorporate other photos, etc.
change shape of mannequin (not t-shape)
3) render (and paint out) -- already set to render toon lines (contour filter and ai tune shader)
aiRaySwitch in Environment (render settings) to make background white?
4) can find other models/add stuff to scene (sketchfab?)
5) think about fore- mid- background (and lighting scenarios)
6) find image and artist for reference where you like color harmonies
**required resolution: 3840x2160**
Thursday, September 24, 2020
Common Art : Lighting
This week, we were given three busts created by Nick Zuccarello and given the challenge to display them based with three-point lighting in Maya. Once the busts had been rendered, we also took the Lego models we made in 3D, imported them from UE4, and rendered them with the same lighting set up in Maya.
Thursday, September 17, 2020
Common Art : Contrast and Value
This week's assignment had us stress the importance of value and contrast. When used correctly, value and contrast can help create separation between items, define accessories on a character, guide the viewer's eye to a focal point, and so much more. We were all given the same asset to add to in Photoshop, and used the art of Eyvind Earle as inspiration.
Monday, September 14, 2020
3D Art : Lego Blocks
Saturday, September 12, 2020
Rapid Prototyping : Session 1
For the first Rapid Prototype game, my group created a prototype VR shooter/ride simulation set in an abandoned toy factory. Drawing inspiration from Tim Burton and Edward Gorey, I created these assets for enemies that will attack the shooter.
Wednesday, September 9, 2020
Common Art : Use of Silhouettes
This week's assignment focused on the importance of silhouettes for assets. We were given a model of a ship in Maya along with a reference board of images. Then we had to take a view of the silhouette of the original model and add to it within the constraints of the references given to us creating nine new images. The artist CreatureBox and the game Galaga were the main influences for this assignment.