I also have a particle effect in place to simulate rain in the environment. I plan to make the rain volumetric instead of 2D and add in effects such as clouds and lightning to improve the feel of the storm.
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This is just a static test scene, and while I’d like to build it up more (though I certainly enjoyed making an homage to the classic Disney cartoon The Gummi Bears), what I would really like to do is be able to take these tools and implement them in an animated 2D scrolling scene.
This image is from a scene I made and animated in Photoshop and Premier and posted previously in this blog. The interior is currently static, while different assets pass by in the background. I would like to take this to unity, implement parallax scrolling, and figure out how to utilize the lighting and effects I’ve created as seen through a train window.
The shader used to create my normal maps and 2D shadows was inspired from shaders created by anlev on github and WrongTarget on the Unity forums.